More choice ≠ more freedom.
Having endless things to do is not the same as being able to choose what matters.
Our devices give us vastly more things we can do while making it harder to consistently choose the things we want to do. Real is about closing that gap.
Real isn’t anti-technology. We believe technology can help us solve some of our hardest problems. But it can’t be used to solve all of them. And many of us have become addicted to our tech, which seems to be making us mean, numb, and dumb.
Real brings people together to ask and answer some of the real questions that underlie a good life.
What do I want my life to look like?
Is my tech taking me toward that life—or away from it?
How can I change course?
Having endless things to do is not the same as being able to choose what matters.
What do we gain? What do we give up?
The will to change is crucial, but we won’t get where we’re trying to go on willpower alone. We have to use our understanding of ourselves and our ability to reshape our environment to make better choices easier.
The goal is not to use as little technology as possible, but to use tech in service of our carefully considered goals. We want to know what role each piece of tech is playing in our lives.
A life, in weeks
Screens can help us work, learn, create, and nurture relationships. But just because we can’t separate ourselves from technology entirely doesn’t mean things have to continue as they have been. Enter your information below to visualize how your screen time fits, or doesn't fit, into your life.
Canada’s estimate is the starting point. It reflects average daily internet use among internet users aged 16+, not total screen time. Choose another country if needed, then adjust the dial to match your own screen time.
2025 DataReportal / GWI estimate of daily internet use among internet users aged 16+.
The visual starts at 50% as an illustration. Adjust it to reflect your own experience. Include screen use that feels wasted or disconnected from the rest of your life—not tasks you merely dislike.
We spend our days the way we spend our lives.
This is your life in weeks. Each dot represents one week, and each column represents a year.
Note: As the dots appear, their changing colours are meant to suggest a mix of activities within a week. These activities are then grouped.
Now we can further group the weeks by activity to get an even clearer sense of how much time we spend on each one.
Real acknowledges that our devices are deeply intertwined with modern life and play essential roles in our work, relationships, learning, and leisure. Removing screens entirely isn’t an option for most of us.
But many of us spend time on screens in ways that feel disconnected from the rest of our lives, or in ways that are outright unhealthy. Real is about redirecting some of that time toward things that feel more meaningful.
Who better to answer that than you? Regret, like other negative emotions, is telling us something. Maybe we should listen?
After all, our lives are too precious to be spent merely watching other people live theirs.
For ages 15–79, each year uses the population-average daily hours for its age group in Statistics Canada’s 2022 Time Use Survey: 15–24, 25–34, 35–44, 45–54, 55–64, and 65+. The resulting bands reflect the totals produced by those age profiles. Birth through age 14 is illustrative because the survey begins at age 15. These are cross-sectional averages, not a prediction of any one person’s life. The five labels group the survey’s activity categories into simpler terms; they are not official category names. View Statistics Canada table 45-10-0104-01.
The screen-time layer appears across every category. The illustration weights it most heavily toward paid work and learning and toward socializing and leisure; it also appears in personal care, meals, transport, and unpaid care, with only a faint, occasional pulse during sleep. These category weights are illustrative modelling choices, not findings from the linked study. The disconnected share starts at 50% as an illustration and can be adjusted by the visitor; it is not a diagnosis. The illustration also assumes that disconnected time crowds out sleep and chosen leisure more than other activities. The linked study examines relationships among mindless scrolling, goal conflict, guilt, and well-being. Read the mindless-scrolling study.
The program
Real begins with a four-week in-person course for people who find themselves spending more time with their devices than they would like. Our first cohorts are designed for people in their twenties located in, and around, Vancouver. Even that doesn’t describe you we still want to hear from you.
Across the four meetings, participants will learn about the forces shaping their digital habits, run practical experiments, compare results with a small group, and try tools and technologies designed to make different choices easier.
Participants look at where their attention is going and investigate their own particular pitfalls.
Participants are invited to explore their own interests and come up with more rewarding pursuits in place of disconnected device usage.
Participants receive instruction and tools to help them reshape their environments, making distraction and disconnected device use less likely.
Participants consider what it means to commit to a deeper life and develop strategies to maintain healthier habits.
Get involved
Real is in its early stages. If you want to take part, contribute funding or useful items, make a helpful connection, or share research and ideas, we would love to hear from you.
Thank you. We look forward to speaking with you.